Saturday, December 6, 2008
Friday, October 31, 2008
Saturday, December 30, 2006
Class roles by Morgan
Best overall class in group PvP and individual PvP may very well be the warlock. However, you have to look at it per situation.
First and foremost, the best class in PvP is a warrior with full rage no matter what the scenario. Make him unable to be DoT'd, feared by a warlock, or slowed and you now have a God in PvP. You do this by putting a competent priest/paladin on his team. Unless you kill that warrior's healer, that warrior isn't going to go down unless you focus 5 players on him. Give the warrior 2 healers and it would take you even more players to take him down. Lets not forget that a warrior with full rage can rip any other player apart in seconds.
Hunters/Mages that know what they're doing put out the most damage in group PvP hands down.
If you bunch up and a mage decides to AE your entire group, which each cast and for each enemy in the area, he's hitting for 250 dmg. (does this still crit?) If there are 4 people in the area, that's an instant cast 1k dmg that can be repeated. If he has PoM and pyro, he can instant cast pyro the weakest player in your group to quickly take him out. I rarely see mages looking around for people to kill. He can also ice-block if specced for it once people notice him. People focus on him, he blocks, and now you can't touch him. What is the rest of his team doing at this point?
A well played hunter isn't the hunter that stands in the back of the crowd using autoshoot on 1 player while another player moves in on him. Once confronted he just stands there. In fact, a good hunter rarely stops moving so as to keep people from noticing him. He lays ice traps for those that manage to get close to his deadzone. He FD/traps when he needs to. When somone is trying to cast fear on his pet (*cough* warlocks with the only cast time fear *cough*) he hits them with a scatter shot. He actually uses viper sting against low mana players. I almost always see a well played hunter on top of the kills list. It's easy, all they have to do is stand behind their team, find the weakest opposing player, and 2 shot him. This leads to odd-man fights for your teams. A hunter's pet alone can double-triple the cast time of the spells a caster needs to survive.
Druid is the best flag carrier. However, a druid in cat form hits just as fast as a rogue, keeping casters from getting off their CC spells. They can also help with keeping the team alive. They can throw in some DoTs with moonfire, and CC with roots. Most of course are not well played. I personally love the ones that root the warrior (entangling roots), then run 8 yards away allowing the warrior to intercept out of the root. Dumb, duh dumb dumb.
Rogues are rarely ever played correctly. The most obvious of those are the ones you'll see on the battlefield in the front of the pack, they'll dismount then stealth. As a felhunter warlock, I just run to where I last saw them, spot them with paranoia.. then send my pet at them to unstealth them. Thanks for showing me the area you're standing in mr. rogue.
A smart rogue sticks with their team and stuns anyone that gets close. THey have a sap for a reason, yet how many times do you see them use it. Improved sap may even keep them in stealth so they can sap one player and cheapshot another. Rarely does this ever happen. Rogues can move into a crowd without being spotted, but if they attack an opposing TEAM, they are surprised when they are killed within seconds. A rogue shouldn't attack a priest that will take them awhile to kill due to their instant AoE fear unless it will be a nearly instant kill keeping the priest stunned the entire time. Otherwise, the priest should be sapped and kept out of combat. Without someone healing a rogue's target, the rogue's target may actually die. Rogues have sprint and vanish for a reason. Sure, they can help with offense, but they can also help the rogue escape. I never see most rogues run away. If they're going to die, they're going to die. Yes, I have seen the video of a rogue stunlocking a soullink warlock, getting the lock to sub 500 hp without the warlock being able to cast deathcoil. There aren't many rogues with this much skill out there.
Paladins are the hardest class to kill in PvP. Group them with the flag carrier, and that flag carrier isn't going to be slowed or stopped very easily. You attack the paladin, and he can bubble heal. Lay of hands for that must win situation. Buffs that can help an entire group survive. Then again, some paladins think they have good DPS. HAH. They try to melee you in group play. Sure, it might help... but just as long as they realize why they're there. That reason is to heal/cleanse/buff/stun/AoE. It's humorous when playing against a team with mulitple shadow magic enemies, the paladins don't use shadow resist aura. I guess they prefer to see their teammates feared/shadowbolted/mindflayed/DoT'd, etc. That deathcoil may actually be resisted with the proper shadow resistance.
Priests... well I think we know about good priests. A healing priest will help a team out substantially if there isn't alerady too much healing. If there is a lot of healing, then a shadowpriest can do just as much damage as any other class, minus the full rage warrior.
If a priest was to put up a shield on their front line, they've just made it much more difficult for the other team to get the odd-man advantage early in the fight. In a team setting, a Priest has the best fear CC in the game. An instant cast, AoE fear, on a 30 second cooldown, that I'm fairly sure can't be cleansed, at least it's never been cleansed using devour magic.
I think we all know how versatile a shaman is.
Warlocks have the best CC abilities. They're dependant on their pets. If they're using a felhunter against a melee heavy team, then they're doing something wrong. If they're using a succubus against a caster heavy team, then they're doing something wrong. Against a cleanse happy team, they are the weakest player on the field. Their spec determines survivability and damage output. While a demonology specced warlock can survive quite a bit, his damage output is extremely limited. An afflicition lock kills overtime, but his DoTs are more powerful, his drains can't be interrupted very easily, and once in awhile he'll get an instant shadowbolt. Afflicition warlocks are those that run around DoTing everyone and their brother. Hoping the siphon life will keep them alive. A demonologist is more like a paladin in that they're trying less to kill the opposing team, and more to help their own team with Fearing, devouring, Seducing, Silencing, etc. A destruction warlock is a single target killer. They have extremely powerful fire spells and somewhat decent shadow spells. However, if they are attacked, they have no way to survive. This is why you see seduce nuking. If the seduce breaks, a destructolock will go down within seconds no matter what class they're fighting. This is why it's considered a close fight even if a destruction warlock is never hit. They are glass cannons by a factor of 2 compared to a mage.
Now consider each type of warlock in every type of PvP scenario. This leads to a lot of different warlock fighting styles. Once you figure out which warlock you're fighting, the fight isn't quite as hard as it is when the spec of the warlock is unknown.
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This was taken from an official forum post published by Morgan.
First and foremost, the best class in PvP is a warrior with full rage no matter what the scenario. Make him unable to be DoT'd, feared by a warlock, or slowed and you now have a God in PvP. You do this by putting a competent priest/paladin on his team. Unless you kill that warrior's healer, that warrior isn't going to go down unless you focus 5 players on him. Give the warrior 2 healers and it would take you even more players to take him down. Lets not forget that a warrior with full rage can rip any other player apart in seconds.
Hunters/Mages that know what they're doing put out the most damage in group PvP hands down.
If you bunch up and a mage decides to AE your entire group, which each cast and for each enemy in the area, he's hitting for 250 dmg. (does this still crit?) If there are 4 people in the area, that's an instant cast 1k dmg that can be repeated. If he has PoM and pyro, he can instant cast pyro the weakest player in your group to quickly take him out. I rarely see mages looking around for people to kill. He can also ice-block if specced for it once people notice him. People focus on him, he blocks, and now you can't touch him. What is the rest of his team doing at this point?
A well played hunter isn't the hunter that stands in the back of the crowd using autoshoot on 1 player while another player moves in on him. Once confronted he just stands there. In fact, a good hunter rarely stops moving so as to keep people from noticing him. He lays ice traps for those that manage to get close to his deadzone. He FD/traps when he needs to. When somone is trying to cast fear on his pet (*cough* warlocks with the only cast time fear *cough*) he hits them with a scatter shot. He actually uses viper sting against low mana players. I almost always see a well played hunter on top of the kills list. It's easy, all they have to do is stand behind their team, find the weakest opposing player, and 2 shot him. This leads to odd-man fights for your teams. A hunter's pet alone can double-triple the cast time of the spells a caster needs to survive.
Druid is the best flag carrier. However, a druid in cat form hits just as fast as a rogue, keeping casters from getting off their CC spells. They can also help with keeping the team alive. They can throw in some DoTs with moonfire, and CC with roots. Most of course are not well played. I personally love the ones that root the warrior (entangling roots), then run 8 yards away allowing the warrior to intercept out of the root. Dumb, duh dumb dumb.
Rogues are rarely ever played correctly. The most obvious of those are the ones you'll see on the battlefield in the front of the pack, they'll dismount then stealth. As a felhunter warlock, I just run to where I last saw them, spot them with paranoia.. then send my pet at them to unstealth them. Thanks for showing me the area you're standing in mr. rogue.
A smart rogue sticks with their team and stuns anyone that gets close. THey have a sap for a reason, yet how many times do you see them use it. Improved sap may even keep them in stealth so they can sap one player and cheapshot another. Rarely does this ever happen. Rogues can move into a crowd without being spotted, but if they attack an opposing TEAM, they are surprised when they are killed within seconds. A rogue shouldn't attack a priest that will take them awhile to kill due to their instant AoE fear unless it will be a nearly instant kill keeping the priest stunned the entire time. Otherwise, the priest should be sapped and kept out of combat. Without someone healing a rogue's target, the rogue's target may actually die. Rogues have sprint and vanish for a reason. Sure, they can help with offense, but they can also help the rogue escape. I never see most rogues run away. If they're going to die, they're going to die. Yes, I have seen the video of a rogue stunlocking a soullink warlock, getting the lock to sub 500 hp without the warlock being able to cast deathcoil. There aren't many rogues with this much skill out there.
Paladins are the hardest class to kill in PvP. Group them with the flag carrier, and that flag carrier isn't going to be slowed or stopped very easily. You attack the paladin, and he can bubble heal. Lay of hands for that must win situation. Buffs that can help an entire group survive. Then again, some paladins think they have good DPS. HAH. They try to melee you in group play. Sure, it might help... but just as long as they realize why they're there. That reason is to heal/cleanse/buff/stun/AoE. It's humorous when playing against a team with mulitple shadow magic enemies, the paladins don't use shadow resist aura. I guess they prefer to see their teammates feared/shadowbolted/mindflayed/DoT'd, etc. That deathcoil may actually be resisted with the proper shadow resistance.
Priests... well I think we know about good priests. A healing priest will help a team out substantially if there isn't alerady too much healing. If there is a lot of healing, then a shadowpriest can do just as much damage as any other class, minus the full rage warrior.
If a priest was to put up a shield on their front line, they've just made it much more difficult for the other team to get the odd-man advantage early in the fight. In a team setting, a Priest has the best fear CC in the game. An instant cast, AoE fear, on a 30 second cooldown, that I'm fairly sure can't be cleansed, at least it's never been cleansed using devour magic.
I think we all know how versatile a shaman is.
Warlocks have the best CC abilities. They're dependant on their pets. If they're using a felhunter against a melee heavy team, then they're doing something wrong. If they're using a succubus against a caster heavy team, then they're doing something wrong. Against a cleanse happy team, they are the weakest player on the field. Their spec determines survivability and damage output. While a demonology specced warlock can survive quite a bit, his damage output is extremely limited. An afflicition lock kills overtime, but his DoTs are more powerful, his drains can't be interrupted very easily, and once in awhile he'll get an instant shadowbolt. Afflicition warlocks are those that run around DoTing everyone and their brother. Hoping the siphon life will keep them alive. A demonologist is more like a paladin in that they're trying less to kill the opposing team, and more to help their own team with Fearing, devouring, Seducing, Silencing, etc. A destruction warlock is a single target killer. They have extremely powerful fire spells and somewhat decent shadow spells. However, if they are attacked, they have no way to survive. This is why you see seduce nuking. If the seduce breaks, a destructolock will go down within seconds no matter what class they're fighting. This is why it's considered a close fight even if a destruction warlock is never hit. They are glass cannons by a factor of 2 compared to a mage.
Now consider each type of warlock in every type of PvP scenario. This leads to a lot of different warlock fighting styles. Once you figure out which warlock you're fighting, the fight isn't quite as hard as it is when the spec of the warlock is unknown.
---------------------------------------------------------------------------------
This was taken from an official forum post published by Morgan.
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